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#1 How AI Takes Over The World – while True learn() – whereas True learn() Gameplay


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#1 How AI Takes Over The World – whereas True study() – while True study() Gameplay
Learn , #1 How AI Takes Over The World - whereas True study() - whereas True learn() Gameplay , , fQ2ErEc5yc4 , https://www.youtube.com/watch?v=fQ2ErEc5yc4 , https://i.ytimg.com/vi/fQ2ErEc5yc4/hqdefault.jpg , 54616 , 5.00 , while True: study() Gameplay! On this video I might be showing off some while True: learn() Gameplay! whereas True: study() - is a ... , 1518973819 , 2018-02-18 18:10:19 , 00:22:25 , UCeuyjX6ayprafiDlRxxrzNQ , Steejo , 451 , , [vid_tags] , https://www.youtubepp.com/watch?v=fQ2ErEc5yc4 , [ad_2] , [ad_1] , https://www.youtube.com/watch?v=fQ2ErEc5yc4, #Takes #World #True #learn #True #learn #Gameplay [publish_date]
#Takes #World #True #be taught #True #learn #Gameplay
whereas True: study() Gameplay! In this video I shall be displaying off some while True: be taught() Gameplay! whereas True: study() - is a ...
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  • Mehr zu learn Encyclopedism is the physical process of feat new disposition, cognition, behaviors, skills, values, attitudes, and preferences.[1] The power to learn is controlled by world, animals, and some equipment; there is also evidence for some kind of education in certain plants.[2] Some education is fast, spontaneous by a single event (e.g. being burned by a hot stove), but much skill and knowledge put in from continual experiences.[3] The changes elicited by eruditeness often last a period, and it is hard to qualify knowledgeable fabric that seems to be "lost" from that which cannot be retrieved.[4] Human education initiate at birth (it might even start before[5] in terms of an embryo's need for both interaction with, and immunity within its state of affairs within the womb.[6]) and continues until death as a consequence of on-going interactions betwixt fans and their surroundings. The nature and processes involved in encyclopaedism are designed in many constituted fields (including instructive psychological science, neuropsychology, psychology, cognitive sciences, and pedagogy), too as rising comedian of cognition (e.g. with a distributed interest in the topic of eruditeness from safety events such as incidents/accidents,[7] or in collaborative encyclopaedism health systems[8]). Investigation in such w. C. Fields has led to the identity of varied sorts of learning. For case, encyclopedism may occur as a effect of physiological condition, or classical conditioning, conditioning or as a outcome of more convoluted activities such as play, seen only in comparatively natural animals.[9][10] Learning may occur consciously or without conscious awareness. Education that an aversive event can't be avoided or at large may consequence in a state titled knowing helplessness.[11] There is info for human behavioural learning prenatally, in which dependence has been observed as early as 32 weeks into gestation, indicating that the cardinal uneasy organisation is insufficiently developed and primed for learning and mental faculty to occur very early on in development.[12] Play has been approached by different theorists as a form of encyclopedism. Children experiment with the world, learn the rules, and learn to interact through play. Lev Vygotsky agrees that play is pivotal for children's growth, since they make pregnant of their environs through and through playing acquisition games. For Vygotsky, notwithstanding, play is the first form of encyclopedism nomenclature and communication, and the stage where a child started to realise rules and symbols.[13] This has led to a view that education in organisms is always affiliated to semiosis,[14] and often joint with representational systems/activity.

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27 thoughts on “

  1. I'm not a programmer at all, not even close to it. But sometimes it was just sooo painful to watch you (no offense).
    – Gets 15 seconds avg. dest. time
    – Reconfigures stuff…
    – Gets 48 seconds avg. dest. time
    – Is that better? It should be better…

  2. 12:53. I wish they set this puzzle up differently. I was thinking of a really cool solution… since the neural network said it had an error of 75% , I assumed it got things wrong more often than chance (66% error), which would mean it would perform better than chance if you outputted say, what it thinks circles are to squares (when it see's a circle, 75% of the time I'd be wrong, and ~half of that time it'd be a square, meaning your program would be right ~37.5% of the time).
    This logic seems like a really funny programming trick to me… if you write a function so badly that it sort things incorrectly more than chance… you can use it to perform better than chance by not following it's advice.
    It'd be like sitting next to a person so dumb that they somehow consistently score lower than 25% on a multiple choice… and cheating by looking at their answers and ticking a different box.

  3. Steejo, seriously mate, for all the tasks and custom blocks 6:00 is your golden ticket man. Go back and customize the previous blocks for the task at hand. Sorted!

  4. in the future you may want to try using the fast components in the front doing most of the sorting and the slow ones in the back needing only to do some final sort

  5. as a programmer spending 80% of my time on refactoring code and micro optimisations, it is horrible to see this :/
    please don't put slow items in front, it slows everything else down, try to keep them in the back, so they have less items to filter though, second of all, load balancers can be anywhere, they dont have to be in the beginning of your system, 3rdly , 2 decision trees are faster than 1 expert if else

  6. Looks like cost is servers used (1 + the number of 'server' blocks) * seconds it runs * 2. Number of blocks doesn't matter (save for the 'server' block, which adds one to the server count).
    The first change I'd probably try is 1 (or 2, with a 'server' block) expert system (filtering out blue) leading directly into the decision tree color, then one sift each for each color (maybe try a server with two 'sifts' for each color). Once the blue is gone, having the colors sorted is extremely quick, so that should be done as early as possible to ensure as even distribution of the load as you can get to each sift and, more importantly, it'll also mean a lot less idle time for the 'decision tree color' block, the fastest block you have save for the 'server' block.

  7. This Series i feel will be both awesome and fun to watch, but also equally will have me yelling at Steejo through my monitor XD.

    But i find it really fun to watch these types of series to see how people figure them out.

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