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#1 How AI Takes Over The World – whereas True be taught() – while True be taught() Gameplay


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#1 How AI Takes Over The World – while True learn() – whereas True learn() Gameplay
Learn , #1 How AI Takes Over The World - while True study() - while True study() Gameplay , , fQ2ErEc5yc4 , https://www.youtube.com/watch?v=fQ2ErEc5yc4 , https://i.ytimg.com/vi/fQ2ErEc5yc4/hqdefault.jpg , 54616 , 5.00 , whereas True: study() Gameplay! On this video I might be showing off some while True: learn() Gameplay! whereas True: be taught() - is a ... , 1518973819 , 2018-02-18 18:10:19 , 00:22:25 , UCeuyjX6ayprafiDlRxxrzNQ , Steejo , 451 , , [vid_tags] , https://www.youtubepp.com/watch?v=fQ2ErEc5yc4 , [ad_2] , [ad_1] , https://www.youtube.com/watch?v=fQ2ErEc5yc4, #Takes #World #True #be taught #True #study #Gameplay [publish_date]
#Takes #World #True #learn #True #be taught #Gameplay
whereas True: study() Gameplay! On this video I might be showing off some whereas True: be taught() Gameplay! while True: be taught() - is a ...
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  • Mehr zu learn Education is the physical process of acquiring new disposition, cognition, behaviors, technique, values, attitudes, and preferences.[1] The quality to learn is insane by humanity, animals, and some equipment; there is also show for some rather education in certain plants.[2] Some encyclopaedism is fast, spontaneous by a single event (e.g. being unburned by a hot stove), but much skill and noesis lay in from perennial experiences.[3] The changes induced by education often last a life, and it is hard to characterize knowing material that seems to be "lost" from that which cannot be retrieved.[4] Human learning launch at birth (it might even start before[5] in terms of an embryo's need for both interaction with, and exemption inside its environs inside the womb.[6]) and continues until death as a consequence of ongoing interactions 'tween friends and their state of affairs. The nature and processes involved in encyclopedism are studied in many established w. C. Fields (including acquisition scientific discipline, psychophysiology, psychology, psychological feature sciences, and pedagogy), besides as nascent w. C. Fields of noesis (e.g. with a common kindle in the topic of encyclopaedism from safety events such as incidents/accidents,[7] or in collaborative eruditeness condition systems[8]). Research in such comic has led to the recognition of assorted sorts of learning. For case, encyclopedism may occur as a outcome of accommodation, or conditioning, conditioning or as a outcome of more interwoven activities such as play, seen only in comparatively born animals.[9][10] Encyclopedism may occur consciously or without aware consciousness. Encyclopaedism that an aversive event can't be avoided or on the loose may outcome in a shape named enlightened helplessness.[11] There is evidence for human behavioural eruditeness prenatally, in which physiological state has been discovered as early as 32 weeks into construction, indicating that the important uneasy organization is sufficiently formed and primed for encyclopedism and mental faculty to occur very early on in development.[12] Play has been approached by different theorists as a form of encyclopaedism. Children experiment with the world, learn the rules, and learn to act through play. Lev Vygotsky agrees that play is crucial for children's development, since they make significance of their environs through performing arts educational games. For Vygotsky, notwithstanding, play is the first form of eruditeness language and human activity, and the stage where a child started to realize rules and symbols.[13] This has led to a view that eruditeness in organisms is forever age-related to semiosis,[14] and often related to with nonrepresentational systems/activity.

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27 thoughts on “

  1. I'm not a programmer at all, not even close to it. But sometimes it was just sooo painful to watch you (no offense).
    – Gets 15 seconds avg. dest. time
    – Reconfigures stuff…
    – Gets 48 seconds avg. dest. time
    – Is that better? It should be better…

  2. 12:53. I wish they set this puzzle up differently. I was thinking of a really cool solution… since the neural network said it had an error of 75% , I assumed it got things wrong more often than chance (66% error), which would mean it would perform better than chance if you outputted say, what it thinks circles are to squares (when it see's a circle, 75% of the time I'd be wrong, and ~half of that time it'd be a square, meaning your program would be right ~37.5% of the time).
    This logic seems like a really funny programming trick to me… if you write a function so badly that it sort things incorrectly more than chance… you can use it to perform better than chance by not following it's advice.
    It'd be like sitting next to a person so dumb that they somehow consistently score lower than 25% on a multiple choice… and cheating by looking at their answers and ticking a different box.

  3. Steejo, seriously mate, for all the tasks and custom blocks 6:00 is your golden ticket man. Go back and customize the previous blocks for the task at hand. Sorted!

  4. in the future you may want to try using the fast components in the front doing most of the sorting and the slow ones in the back needing only to do some final sort

  5. as a programmer spending 80% of my time on refactoring code and micro optimisations, it is horrible to see this :/
    please don't put slow items in front, it slows everything else down, try to keep them in the back, so they have less items to filter though, second of all, load balancers can be anywhere, they dont have to be in the beginning of your system, 3rdly , 2 decision trees are faster than 1 expert if else

  6. Looks like cost is servers used (1 + the number of 'server' blocks) * seconds it runs * 2. Number of blocks doesn't matter (save for the 'server' block, which adds one to the server count).
    The first change I'd probably try is 1 (or 2, with a 'server' block) expert system (filtering out blue) leading directly into the decision tree color, then one sift each for each color (maybe try a server with two 'sifts' for each color). Once the blue is gone, having the colors sorted is extremely quick, so that should be done as early as possible to ensure as even distribution of the load as you can get to each sift and, more importantly, it'll also mean a lot less idle time for the 'decision tree color' block, the fastest block you have save for the 'server' block.

  7. This Series i feel will be both awesome and fun to watch, but also equally will have me yelling at Steejo through my monitor XD.

    But i find it really fun to watch these types of series to see how people figure them out.

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