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#1 How AI Takes Over The World – whereas True study() – whereas True learn() Gameplay


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#1 How AI Takes Over The World – whereas True learn() – while True study() Gameplay
Be taught , #1 How AI Takes Over The World - whereas True learn() - while True study() Gameplay , , fQ2ErEc5yc4 , https://www.youtube.com/watch?v=fQ2ErEc5yc4 , https://i.ytimg.com/vi/fQ2ErEc5yc4/hqdefault.jpg , 54616 , 5.00 , whereas True: study() Gameplay! In this video I shall be showing off some while True: study() Gameplay! whereas True: learn() - is a ... , 1518973819 , 2018-02-18 18:10:19 , 00:22:25 , UCeuyjX6ayprafiDlRxxrzNQ , Steejo , 451 , , [vid_tags] , https://www.youtubepp.com/watch?v=fQ2ErEc5yc4 , [ad_2] , [ad_1] , https://www.youtube.com/watch?v=fQ2ErEc5yc4, #Takes #World #True #study #True #study #Gameplay [publish_date]
#Takes #World #True #study #True #study #Gameplay
whereas True: be taught() Gameplay! On this video I will likely be displaying off some while True: study() Gameplay! whereas True: learn() - is a ...
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  • Mehr zu learn Encyclopaedism is the physical process of deed new apprehension, cognition, behaviors, skill, belief, attitudes, and preferences.[1] The ability to learn is demoniacal by mankind, animals, and some equipment; there is also testify for some rather eruditeness in dependable plants.[2] Some eruditeness is straightaway, elicited by a ace event (e.g. being burned by a hot stove), but much skill and knowledge put in from recurrent experiences.[3] The changes elicited by learning often last a lifetime, and it is hard to identify knowing material that seems to be "lost" from that which cannot be retrieved.[4] Human learning begins to at birth (it might even start before[5] in terms of an embryo's need for both interaction with, and freedom inside its surroundings inside the womb.[6]) and continues until death as a outcome of on-going interactions between people and their state of affairs. The nature and processes active in learning are studied in many constituted comic (including learning psychology, physiological psychology, psychological science, cognitive sciences, and pedagogy), too as rising william Claude Dukenfield of knowledge (e.g. with a common pertain in the topic of encyclopaedism from safety events such as incidents/accidents,[7] or in collaborative encyclopaedism wellbeing systems[8]). Investigate in such comic has led to the identity of assorted sorts of learning. For illustration, education may occur as a issue of accommodation, or classical conditioning, conditioning or as a result of more complex activities such as play, seen only in comparatively intelligent animals.[9][10] Learning may occur consciously or without cognizant cognisance. Education that an aversive event can't be avoided or escaped may consequence in a shape titled conditioned helplessness.[11] There is inform for human activity eruditeness prenatally, in which addiction has been observed as early as 32 weeks into biological time, indicating that the basic unquiet organisation is sufficiently matured and primed for encyclopaedism and faculty to occur very early on in development.[12] Play has been approached by single theorists as a form of encyclopaedism. Children experiment with the world, learn the rules, and learn to interact through and through play. Lev Vygotsky agrees that play is crucial for children's improvement, since they make content of their environs through playing instructive games. For Vygotsky, nevertheless, play is the first form of education language and human activity, and the stage where a child started to read rules and symbols.[13] This has led to a view that learning in organisms is ever accompanying to semiosis,[14] and often related with mimetic systems/activity.

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27 thoughts on “

  1. I'm not a programmer at all, not even close to it. But sometimes it was just sooo painful to watch you (no offense).
    – Gets 15 seconds avg. dest. time
    – Reconfigures stuff…
    – Gets 48 seconds avg. dest. time
    – Is that better? It should be better…

  2. 12:53. I wish they set this puzzle up differently. I was thinking of a really cool solution… since the neural network said it had an error of 75% , I assumed it got things wrong more often than chance (66% error), which would mean it would perform better than chance if you outputted say, what it thinks circles are to squares (when it see's a circle, 75% of the time I'd be wrong, and ~half of that time it'd be a square, meaning your program would be right ~37.5% of the time).
    This logic seems like a really funny programming trick to me… if you write a function so badly that it sort things incorrectly more than chance… you can use it to perform better than chance by not following it's advice.
    It'd be like sitting next to a person so dumb that they somehow consistently score lower than 25% on a multiple choice… and cheating by looking at their answers and ticking a different box.

  3. Steejo, seriously mate, for all the tasks and custom blocks 6:00 is your golden ticket man. Go back and customize the previous blocks for the task at hand. Sorted!

  4. in the future you may want to try using the fast components in the front doing most of the sorting and the slow ones in the back needing only to do some final sort

  5. as a programmer spending 80% of my time on refactoring code and micro optimisations, it is horrible to see this :/
    please don't put slow items in front, it slows everything else down, try to keep them in the back, so they have less items to filter though, second of all, load balancers can be anywhere, they dont have to be in the beginning of your system, 3rdly , 2 decision trees are faster than 1 expert if else

  6. Looks like cost is servers used (1 + the number of 'server' blocks) * seconds it runs * 2. Number of blocks doesn't matter (save for the 'server' block, which adds one to the server count).
    The first change I'd probably try is 1 (or 2, with a 'server' block) expert system (filtering out blue) leading directly into the decision tree color, then one sift each for each color (maybe try a server with two 'sifts' for each color). Once the blue is gone, having the colors sorted is extremely quick, so that should be done as early as possible to ensure as even distribution of the load as you can get to each sift and, more importantly, it'll also mean a lot less idle time for the 'decision tree color' block, the fastest block you have save for the 'server' block.

  7. This Series i feel will be both awesome and fun to watch, but also equally will have me yelling at Steejo through my monitor XD.

    But i find it really fun to watch these types of series to see how people figure them out.

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