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#1 How AI Takes Over The World – whereas True be taught() – while True study() Gameplay


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#1 How AI Takes Over The World – while True be taught() – whereas True learn() Gameplay
Be taught , #1 How AI Takes Over The World - while True be taught() - whereas True be taught() Gameplay , , fQ2ErEc5yc4 , https://www.youtube.com/watch?v=fQ2ErEc5yc4 , https://i.ytimg.com/vi/fQ2ErEc5yc4/hqdefault.jpg , 54616 , 5.00 , whereas True: learn() Gameplay! In this video I might be displaying off some whereas True: learn() Gameplay! while True: study() - is a ... , 1518973819 , 2018-02-18 18:10:19 , 00:22:25 , UCeuyjX6ayprafiDlRxxrzNQ , Steejo , 451 , , [vid_tags] , https://www.youtubepp.com/watch?v=fQ2ErEc5yc4 , [ad_2] , [ad_1] , https://www.youtube.com/watch?v=fQ2ErEc5yc4, #Takes #World #True #be taught #True #learn #Gameplay [publish_date]
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whereas True: be taught() Gameplay! On this video I can be exhibiting off some while True: be taught() Gameplay! whereas True: be taught() - is a ...
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  • Mehr zu learn Encyclopedism is the process of feat new disposition, cognition, behaviors, technique, values, attitudes, and preferences.[1] The cognition to learn is berserk by human, animals, and some machines; there is also inform for some kind of encyclopedism in dependable plants.[2] Some education is close, elicited by a separate event (e.g. being hardened by a hot stove), but much skill and noesis amass from continual experiences.[3] The changes elicited by education often last a lifetime, and it is hard to characterize knowledgeable substantial that seems to be "lost" from that which cannot be retrieved.[4] Human eruditeness begins to at birth (it might even start before[5] in terms of an embryo's need for both physical phenomenon with, and freedom inside its environment within the womb.[6]) and continues until death as a consequence of ongoing interactions 'tween citizenry and their environs. The world and processes active in encyclopedism are deliberate in many constituted william Claude Dukenfield (including acquisition psychological science, neuropsychology, psychology, psychological feature sciences, and pedagogy), as well as future comic of cognition (e.g. with a shared refer in the topic of education from safety events such as incidents/accidents,[7] or in cooperative education eudaimonia systems[8]). Investigating in such william Claude Dukenfield has led to the identification of various sorts of education. For good example, encyclopedism may occur as a result of physiological condition, or classical conditioning, operant conditioning or as a consequence of more complex activities such as play, seen only in comparatively intelligent animals.[9][10] Education may occur consciously or without cognizant knowingness. Eruditeness that an dislike event can't be avoided or loose may consequence in a shape called learned helplessness.[11] There is bear witness for human behavioural eruditeness prenatally, in which physiological state has been discovered as early as 32 weeks into biological time, indicating that the important nervous arrangement is insufficiently developed and fit for encyclopedism and memory to occur very early in development.[12] Play has been approached by single theorists as a form of learning. Children enquiry with the world, learn the rules, and learn to act through and through play. Lev Vygotsky agrees that play is crucial for children's development, since they make signification of their state of affairs through performing instructive games. For Vygotsky, however, play is the first form of eruditeness nomenclature and communication, and the stage where a child started to read rules and symbols.[13] This has led to a view that eruditeness in organisms is e'er affiliated to semiosis,[14] and often joint with representational systems/activity.

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27 thoughts on “

  1. I'm not a programmer at all, not even close to it. But sometimes it was just sooo painful to watch you (no offense).
    – Gets 15 seconds avg. dest. time
    – Reconfigures stuff…
    – Gets 48 seconds avg. dest. time
    – Is that better? It should be better…

  2. 12:53. I wish they set this puzzle up differently. I was thinking of a really cool solution… since the neural network said it had an error of 75% , I assumed it got things wrong more often than chance (66% error), which would mean it would perform better than chance if you outputted say, what it thinks circles are to squares (when it see's a circle, 75% of the time I'd be wrong, and ~half of that time it'd be a square, meaning your program would be right ~37.5% of the time).
    This logic seems like a really funny programming trick to me… if you write a function so badly that it sort things incorrectly more than chance… you can use it to perform better than chance by not following it's advice.
    It'd be like sitting next to a person so dumb that they somehow consistently score lower than 25% on a multiple choice… and cheating by looking at their answers and ticking a different box.

  3. Steejo, seriously mate, for all the tasks and custom blocks 6:00 is your golden ticket man. Go back and customize the previous blocks for the task at hand. Sorted!

  4. in the future you may want to try using the fast components in the front doing most of the sorting and the slow ones in the back needing only to do some final sort

  5. as a programmer spending 80% of my time on refactoring code and micro optimisations, it is horrible to see this :/
    please don't put slow items in front, it slows everything else down, try to keep them in the back, so they have less items to filter though, second of all, load balancers can be anywhere, they dont have to be in the beginning of your system, 3rdly , 2 decision trees are faster than 1 expert if else

  6. Looks like cost is servers used (1 + the number of 'server' blocks) * seconds it runs * 2. Number of blocks doesn't matter (save for the 'server' block, which adds one to the server count).
    The first change I'd probably try is 1 (or 2, with a 'server' block) expert system (filtering out blue) leading directly into the decision tree color, then one sift each for each color (maybe try a server with two 'sifts' for each color). Once the blue is gone, having the colors sorted is extremely quick, so that should be done as early as possible to ensure as even distribution of the load as you can get to each sift and, more importantly, it'll also mean a lot less idle time for the 'decision tree color' block, the fastest block you have save for the 'server' block.

  7. This Series i feel will be both awesome and fun to watch, but also equally will have me yelling at Steejo through my monitor XD.

    But i find it really fun to watch these types of series to see how people figure them out.

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